Racing Game in UE5
Fast Lane GT » Devlog
Hello everyone,
Recently I've started working on a racing game in Unreal Engine 5 and I've made some good progress.
So far I've:
- Set the rules of the game
- Created a checkpoint that will add time when crossed
- Set the driving mechanics
- Added a HUD/UI (will be changed later on)
- Added a barrier with collision so the player can't exit the track when playing
- Added SFX for the car engine and brake, as well as collision and interaction with checkpoints
- Added camera shakes for the collisions
Current tasks for the project:
- Finish creating the test track
- Improve the HUD
- Add a spline base solution for the track's curves
- Create a street race level
- Add and program AI vehicles
- Improve steering/drifting
- Add more vehicles
- Add a nitro boost mechanic
Fast Lane GT
Status | In development |
Author | Jorge L. Ramos Calderón |
Genre | Racing |
Tags | Vehicles |
More posts
- Finished AI and Drivable CarsFeb 15, 2024
- Drivable Vehicles and AIFeb 09, 2024
- AI VehiclesFeb 08, 2024
- Quick UpdateFeb 07, 2024
- Racing Game ProgressFeb 05, 2024