Racing Game in UE5


Hello everyone, 

Recently I've started working on a racing game in Unreal Engine 5 and I've made some good progress.

So far I've:

  • Set the rules of the game
  • Created a checkpoint that will add time when crossed


  • Set the driving mechanics
  • Added a HUD/UI (will be changed later on)


  • Added a barrier with collision so the player can't exit the track when playing
  • Added SFX for the car engine and brake, as well as collision and interaction with checkpoints
  • Added camera shakes for the collisions

Current tasks for the project:

  • Finish creating the test track
  • Improve the HUD
  • Add a spline base solution for the track's curves
  • Create a street race level
  • Add and program AI vehicles 
  • Improve steering/drifting
  • Add more vehicles
  • Add a nitro boost mechanic