Racing Game Progress
Fast Lane GT » Devlog
Hello everyone,
I just wanted to share my progress on the racing game project I've been working on.
Since the last devlog I have:
- Improved the HUD/UI + added a nitrous mechanic
- Added a new barrier tool with an instanced static mesh and a spline that can be manipulated and placed on the curves of the track
- Changed the way the game starts and ends, as well as create sequences for winning and losing and implemented them in the UI.
- Finished the test track with checkpoints and environment set
- Added more vehicle models but I have yet to program them with driving mechanics and sounds
Here's a video briefly showing how the game looks as of now (I apologize for the frame rate):
On the list of tasks I have to :- Program the new cars
- Create a street race level
- Add and program AI vehicles for the races
- Improve steering/drifting
- Possibly add a drag race level
- Improved SFX for driving and collisions
- (Potential) Car Customization
Fast Lane GT
Status | In development |
Author | Jorge L. Ramos Calderón |
Genre | Racing |
Tags | Vehicles |
More posts
- Finished AI and Drivable CarsFeb 15, 2024
- Drivable Vehicles and AIFeb 09, 2024
- AI VehiclesFeb 08, 2024
- Quick UpdateFeb 07, 2024
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