Finished AI and Drivable Cars
Hello everyone,
I'm making another progress update for my project to inform that I have implemented the mechanic for the AI vehicle and the other drivable cars, albeit with mixed results. The AI car follows the spline path pretty well until it turns a corner and either crashes into a wall or veers off path but if it's in a stable position it finds its way back, and some of the player drive well except the steering is a bit stiff and wonky at high speeds. I'm also having an issue with some of the imported vehicles where the wheels are below the ground and I can't move, which may have something to do with how I exported it out of Blender but I'm not 100% certain. If anyone has any experience with importing vehicles to UE5 and using Chaos and can give me a couple tips or guides I would appreciate it.
Tasks for the project:
- Fix the steering and maybe add drifting mechanic
- Set the game modes (circuit race, drag race)
- Adjust the AI car's movement and the spline path
- Add a main menu
- Add and implement skid marks and smoke emitters
- (Not confirmed) Car selection and customization menus
- NOS mechanic for the other player vehicles
Car models used in video and GIF:
- "Nissan Skyline R32 GTR" (https://skfb.ly/oP8WC) by Blue3D is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- Rigged Ford Mustang model is in the description of the video
Fast Lane GT
Status | In development |
Author | Jorge L. Ramos Calderón |
Genre | Racing |
Tags | Vehicles |
More posts
- Drivable Vehicles and AIFeb 09, 2024
- AI VehiclesFeb 08, 2024
- Quick UpdateFeb 07, 2024
- Racing Game ProgressFeb 05, 2024
- Racing Game in UE5Jan 18, 2024
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